TribotX Championship

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Cash Prizes Worth INR 25,000 !!

  1. Click here to view the first day task for tribotx championship
  2. Click here to register for this event.
  3. Click here for reading the tutorial of this event.
  4. Click here to post doubts on the "TriBotX Championship" Forum.
"Winning isn't everything....... It's the only thing."
--Vince Lombardi

“It is by presence of mind in untried emergencies that the native metal of a bot is tested... so remember prepare for everything...your best skill will be tested...at first.”
--the Lost Droid

The Olympics: Perhaps the largest competetive event of the modern world. Athletes train day and night to bring honour for their countries. Many dedicate their lifetimes in the hopes of bringing back an olympic gold. You just have twelve hours....
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“Outwit, Outplay, Outlast.”

An event designed to test the creativity, versatility and grit to win against all odds of your team as well as of your machine, your Bot. The event is spanned over three gruelling days during which your bot will have to perform certain tasks which will be announced just 10 hours in advance so as to allow you to make any changes to your bot according to the problem statement given. Your Bot should have certain abilities, listed under the section bot skills, any of which could be tested in the tasks.

TribotX Championship First Day Problem Statement (Qualifiers)

The arena is divided into three segments. The term bot means only one robot inside the arena with a single mounted base.


  1. In Segment 1 your All terrain bot skills will be tested. The arena consists of a sand trap, an obstacle path and undulating surface and a slippery pit containing spherical objects.
  2. In Segment 2 it is required to stack a set of given blocks between two lines. Blocks should at all time be between the lines.
  3. In Segment 3 you are required to throw all your balls inside a designated target basket.


Total runtime given for the run will be 3 minutes. You are allowed to compete in more than one Segment during your run. All the scoring will be checkpoint/quantitative based. You are not allowed to restart your bot. Please test your bot well before bringing it to the arena.

Event Rules

  1. The event will span over a period of three days.
  2. First day will have the preliminary round, only the teams qualifying this round will be able to proceed to the next rounds.
  3. For second and final rounds the teams will have to submit their bots 1 hour before the commencement of the tasks. Any late submissions will not be entertained and will lead to disqualification of the team.
  4. The problem statement will be announced a fixed amount of time before the commencement of the tasks. During this period the teams will be allowed to make structural and modular changes to their bots.
  5. It should be noted that the main chassis should remain the same throughout the event.
  6. Teams cannot tinker with their bots in the arena.
  7. The scoring rules and the arena structure will be described at the time of announcement of the tasks i.e. 10 hrs before the commencement.
The decision of the Robotix team shall be considered final and binding.
 

Robot Specifications

  1. The bot should be manually controlled with the required mechanical setup to perform the given task.
  2. The bot should be able to fit inside a box of 25cm X 25cm X 25cm before the commencement of each task.
  3. Dimensions may exceed once the task starts.
  4. No Lego kits or complete car bases allowed.
  5. Readymade gearboxes may be used.
  6. Wires (if any) connecting the bot to the control system should remain slack throughout the run. Any violation, even unintentional, will lead to disqualification.
 


 

Scoring Rules

As this is a Dynamic Problem Statement, the scoring rules will be told to you at the time of commencement of the event. Needless to say scoring will depend on two things: Degree of Task completion and Speed of Task Completion.
 
 

Bot Skills

  1. A.T.B. - All Terrain Bot

    Traversing unfriendly terrain is a very common challenge that has to be faced by most manual as well as autonomous vehicles.
    This ability requires your bot to be able to traverse different kinds of terrain including (but not limited to) undulating terrain, and loose, non-rigid terrain like sandy or rocky surfaces.
    Your bot will NOT be required to traverse through water or terrain with similar characteristics.
    Here traversing is defined as starting from a specified position, and actuating motion over the given terrain using at least one motor to reach a certain specified destination.


  2. P.T.B. - Pick and Throw Bot

    This ability demands that your bot have a mechanism to pick up a ball and throw it in a certain designated area. Your bot will be awarded marks based on its distance from the target at the time it releases the ball.
    The distance to the target will be indicated by lines drawn around the target indicating multipliers. The multipliers will be used to multiply the basic score of a throw to obtain a final score. The basic score will be awarded if and only if both of the following conditions are satisfied:
    1. The ball is thrown before the designated line.
    2. The ball hits, lands, or goes through the target.
    Here a ball is defined as a spherical body of diameter 40mm



    NOTE: The target will be kept at a distance of no more than 50 cm.
  3. S.T.B. - Stack Them up Bot

    This ability requires that your bot should be able to pick up objects and place or stack them in a designated area.
    The score your bot receives on placing the object inside the designated area will be obtained as the product of:
    1. A basic score: The basic score will be awarded once the object has been placed inside the designated area.
    2. A multiplier: This will be awarded based on the accuracy of placement which will be determined by lines drawn around the placing area.





    The greater the precision with which the object is placed in the designated area, the greater would be the value of the multiplier.
    The final score on placing an object will be given by the product of the multiplier and the basic score.
    An object is defined as a regular shape with a maximum width of 10 cm across any side.
    NOTE: The score will be calculated and awarded only after the bot has moved out of all the multiplier areas.