"Winning isn't everything....... It's the only thing."
--Vince Lombardi
“It is by presence of mind in untried emergencies that the native metal of a bot is tested... so remember prepare for everything...your best skill will be tested...at first.”
--the Lost Droid
The Olympics: Perhaps the largest competetive event of the modern world.
Athletes train day and night to bring honour for their countries. Many
dedicate their lifetimes in the hopes of bringing back an olympic gold. You
just have twelve hours....
“Outwit, Outplay, Outlast.”
An event designed to test the creativity, versatility and grit to win against all
odds of your team as well as of your machine, your Bot. The event is spanned over
three gruelling days during which your bot will have to perform certain tasks
which will be announced just 10 hours in advance so as to allow you
to make any changes to your bot according to the problem statement given. Your
Bot should have certain abilities, listed under the section bot skills, any of
which could be tested in the tasks.
TribotX Championship
First Day Problem Statement (Qualifiers)
The arena is divided into three segments.
The term bot means only one robot inside the arena with a single mounted base.
In Segment 1 your All terrain bot skills will be tested. The arena consists of a sand trap, an obstacle path and undulating surface and a slippery pit containing spherical objects.
In Segment 2 it is required to stack a set of given blocks between two lines. Blocks should at all time be between the lines.
In Segment 3 you are required to throw all your balls inside a designated target basket.
Total runtime given for the run will be 3 minutes.
You are allowed to compete in more than one Segment during your run.
All the scoring will be checkpoint/quantitative based.
You are not allowed to restart your bot. Please test your bot well before bringing it to the arena.
Event Rules
The event will span over a period of three days.
First day will have the preliminary round, only the teams qualifying this
round will be able to proceed to the next rounds.
For second and final rounds the teams will have to submit their bots 1 hour
before the commencement of the tasks. Any late submissions will not be
entertained and will lead to disqualification of the team.
The problem statement will be announced a fixed amount of time before the
commencement of the tasks. During this period the teams will be allowed to make
structural and modular changes to their bots.
It should be noted that the main chassis should remain the same throughout
the event.
Teams cannot tinker with their bots in the arena.
The scoring rules and the arena structure will be described at the time of
announcement of the tasks i.e. 10 hrs before the commencement.
The decision of the Robotix team shall be considered final and binding.
Robot Specifications
The bot should be manually controlled with the required mechanical setup to
perform the given task.
The bot should be able to fit inside a box of 25cm X 25cm X 25cm before the
commencement of each task.
Dimensions may exceed once the task starts.
No Lego kits or complete car bases allowed.
Readymade gearboxes may be used.
Wires (if any) connecting the bot to the control system should remain slack
throughout the run. Any violation, even unintentional, will lead to
disqualification.
Scoring Rules
As this is a Dynamic Problem Statement, the scoring rules will be told to you at the time of commencement of the event. Needless to say scoring will depend on two things: Degree of Task completion and Speed of Task Completion.
Bot Skills
A.T.B. - All Terrain Bot
Traversing unfriendly terrain is a very common challenge that has to be
faced by most manual as well as autonomous vehicles.
This ability requires your bot to be able to traverse different kinds of
terrain including (but not limited to) undulating terrain, and loose,
non-rigid terrain like sandy or rocky surfaces.
Your bot will NOT be required to traverse through water or terrain with
similar characteristics.
Here traversing is defined as starting from a specified position, and
actuating motion over the given terrain using at least one motor to reach a
certain specified destination.
P.T.B. - Pick and Throw Bot
This ability demands that your bot have a mechanism to pick up a ball and
throw it in a certain designated area. Your bot will be awarded marks based
on its distance from the target at the time it releases the ball.
The distance to the target will be indicated by lines drawn around the
target indicating multipliers. The multipliers will be used to multiply the
basic score of a throw to obtain a final score. The basic score will be
awarded if and only if both of the following conditions are satisfied:
The ball is thrown before the designated line.
The ball hits, lands, or goes through the target.
Here a ball is defined as a spherical body of diameter 40mm
NOTE: The target will be kept at a distance of no more than 50 cm.
S.T.B. - Stack Them up Bot
This ability requires that your bot should be able to pick up objects and
place or stack them in a designated area.
The score your bot receives on placing the object inside the designated
area will be obtained as the product of:
A basic score: The basic score will be awarded once the object has been
placed inside the designated area.
A multiplier: This will be awarded based on the accuracy of placement
which will be determined by lines drawn around the placing area.
The greater the precision with which the object is placed in the designated
area, the greater would be the value of the multiplier.
The final score on placing an object will be given by the product of the
multiplier and the basic score.
An object is defined as a regular shape with a maximum width of 10 cm
across any side.
NOTE: The score will be calculated and awarded only after the bot has
moved out of all the multiplier areas.